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    How the Luck and HP work for monster races

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      badmin last edited by badmin

      Please let me know if I can make this clearer in any way. I'm not the greatest with explanations 🙂


      Luck and HP refer to the monster status. You can find this by talking to the "Ticket Helper" and selecting "Monster Status" e.g.

      monster-status.png

      Luck

      • a random value between 1 and 70
      • this affects the HP value in the following ways
        "Combination" is a label I'll refer to later
        Combination |   1   |   2   |   3   |   4   |   5   |   6   |
               Luck |  1-10 | 11-30 | 31-40 | 41-50 | 51-60 | 61-70 |
                 HP | 50-60 | 40-60 | 30-50 | 20-40 | 10-30 |  0-20 |
        
        as you can see, the higher the luck, the lower the HP.
      • luck corresponds to a couple locations in the track where the monster will either change her walk speed or get stunned.
      • generally speaking, the higher the luck the higher the chance to change speed (usually a boost) and lower the chance to get stunned

      HP

      • in the code, HP is referred to as "tired". I have no clue how they got HP, but "tired" makes more sense moving forward so I'm going to use that.
      • "tired" corresponds to locations in the track which trigger the sleep status
      • generally speaking, the higher the "tired" value, the fewer spots which can trigger the sleep status

      Track Locations

      Here are all the potential Luck and Tired locations

      race-grid.png

      Location Effects

      Speed Change

      • the code is pretty short so here it is
      • each monster's default walk speed is 150, so usually this will be a speed boost for 10 seconds.

      Sleep Effect

      • again the code is short so here it is
      • usually the monster will sleep for one second, with up to four and possibly not sleep at all

      Stun Effect

      • here's the code
      • usually the monster will be stunned for a second, with up to four and possibly not get stunned.
      • functionally speaking sleep and stun should act the same

      Location Rules

      sleep effect at column 43 is always enabled

      Combination 1

      • both stun effect columns are enabled

      Combination 2

      • stun at column 49 is enabled
      • if tired >= 50, sleep at column 39 is enabled
        • I think this is a bug in the code and that it should read if tired < 50

      Combination 3

      • speed change at column 33 is enabled
      • sleep at column 39 is enabled
      • if tired < 40, sleep at column 35 is enabled

      Combination 4

      • speed change at columns 33 and 37 are enabled
      • sleep at columns 35 and 39 are enabled
      • if tired < 30, sleep at column 55 is enabled

      Combination 5

      • speed change at columns 33, 37 and 53 are enabled
      • sleep at columns 35, 39 and 55 are enabled
      • if tired < 20, sleep effect at column 51 is enabled

      Combination 6

      • all speed change columns are enabled
      • all sleep effect columns are enabled except column 47, which is only enabled if tired < 10
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